Sound Design Reel
Adelina
Supervising sound editor to small sound design team for the short film “Adelina”. As well as finding some sound effects and editing them myself, I also oversaw the team in it’s entirety from editing the dialogue and location sound to additional effects.
Short Films
Love Taps
I helped capture some location sound and worked on all the post production audio for the student short film “Love Taps”, cleaning up the sound caught on location and adding sound effects and ambience.
Holy Shitter
Worked on post production sound editing for the short film “Holy Shitter”, cleaning up and editing the location sound and adding sound effects.
Reel Content
Ace & Otter Outro Graphic
Put sound design to the outro graphic for AXO’s short form content. I also have worked for them on all their projects as their sound designer.
Game Audio
The House Where They Dwell
I worked with a small team of sound designers to bring “The House Where They Dwell” to life before it’s Steam release. Specifically, I worked on the sounds of the spider creatures and eggs they hatch from! It was a great exercise in creature sound design.
Godslayer
I worked with one other sound designer to give sound to some of the assets for the unfinished game “Godslayer”. It was my first time working on magic/fantasy SFX with a team, and I was very happy with some of the results.
Haunted Mansion Unreal Demo
For a student project, I worked with Wwise and Unreal to add sounds to a Unreal Demo, focusing on occlusion and spatial audio to create an eerie vibe.
Redesigns
Diablo 4 Cinematic Redesign
As a personal project I redesigned a part of one of my favorite cinematics, Blizzard’s “Diablo 4” intro trailer. I used some Foley, free sound effects, and vocal plugins to redo this amazing cinematic’s SFX and ambience with my own spin.
Foley
Projects where I practiced performing Foley to picture